

- #Minecraft player name from nbtexplorer how to#
- #Minecraft player name from nbtexplorer generator#
- #Minecraft player name from nbtexplorer mod#
Lastly, turn off the power to kill the original player from this world. With that, your player should have been successfully transferred. In the world where you placed shell storage in the previous step, create another Shell storage and switch from the old player from that world to transferPlayer. Open the target world to which you want to transfer transferPlayer in MCEdit and place the Shell storage containing him. Open the world you were just playing in MCedit and then find the Shell Storage with transferPlayer in it and export it as a schematic (include a few extra layers of blocks on the side the lever is on, as the lever must be included with the shell storage). To get the username of a player in Java Edition. This means that players can change their names multiple times easily. On Java Edition, every Minecraft player has a different UUID which is a randomly generated string. Pause the game and click "Save and Quit to Title". On Bedrock Edition there seems to be no easy way of getting usernames from UUIDs, at least at the time of writing this answer. In the world are transferring from, make a clone with a Shell Constructor and pig(s) on treadmill(s), make a Shell Storage (don't forget to activate it with the lever) and use it to switch from your old player (henceforth we'll call him transferPlayer) to your new clone. You should always do this before tinkering with the game's files in any substantial way, anyway.
#Minecraft player name from nbtexplorer mod#
The easiest way I've found to transfer your player to another world involves using iChun's Sync mod and MCedit.įirst of all back up your worlds. dat file, or you can skip that fiddling and just sleep in a bed as soon as you can. You can similarly change your respawn location by editing the SpawnX, SpawnY, and SpawnZ entries in a players. The numbers under Pos aren't labeled, so remember that they go in X, Y, Z order from top to bottom. I ususally choose the spawn point, since that's reliably safe and I can find the exact coordinates with NBTExplorer inside the level.dat of the save. dat over, open the destination save in NBTExplorer and navigate to /players/NoCanDo.dat/Pos and set the three numbers under Pos to a safe location in your new world. Using a tool like NBTExplorer you can open a save and view the contents of a player's. You can fix that by hand, and this is where the "not easily" part comes in. The problem is that it also stores your location and respawn (bed) location, which may be underground or a hundred blocks in the air in the world you just copied it into, and will likely result in immediate death if it's just copied straight across. You also need to copy all of the 'Level.dat' files, found in the world save. This file stores all your inventory, experience, etc. You can copy the NoCanDo.dat file from the players folder inside a save to another save.
#Minecraft player name from nbtexplorer generator#
GeneratorName: the name of the generator "default", "flat", "largeBiomes", "amplified", or "customized".I'll assume your Minecraft name is "NoCanDo" for convenience. Time: How many ticks have passed since start of level. RandomSeed: the seed used to generate the terrain. LastPlayed: In unix time, when the level was last loaded. Do not tamper with this or your game might get corrupted. ThunderTime: how many ticks until the thunderstorm starts/stops. SpawnX, SpawnY and SpawnZ: coordinates of the world spawn. If you do this, you are also moving the world data.

RainTime: how many ticks until the rain starts/stops. Considering I'm running Minecraft version 1.11, and did this also using NBTExplorer, this is what I did: Move the player inventory from the folder playerdata image Move the player inventory located on the level.dat image Save the changes Note that I'm not moving the whole level.dat file. GeneratorVersion: effects of changing this are unknown. GameType: the game mode for first-time-join players. Thundering: if true, the game will have thunderstorms. Raining: if true, the game will have rain. MapFeatures: if true, Minecraft will generate structures. Initialized: if set to false, Minecraft will simulate the world on next load. Hardcore: if true, the game ends once you die. If it's green in colour then the input should be 0 (false) or 1 (true).ĪllowCommands: if true, you can use cheats. You should see something like the thumbnail above. Expand your world file using your prefered NBT editor.ģ. Remember to save and quit from the world first!ġ. 'The level.dat file contains global information about the world such as the time of day, the singleplayer player, the level generator used, and the seed.' - Minecraft Wiki
#Minecraft player name from nbtexplorer how to#
Today I am going to explain 'level.dat' and how to modify it.
